﻿using UnityEngine;
using System.Collections;
using Dict.DataModel;

namespace Room
{
    public class RCLODUnionRevivePoint : RCLODBase
    {
        TableUnionFightRevivePoint dictData;

        public RCLODUnionRevivePoint(RoomCharactor owner):base(owner)
        {
            type = LODType.UnionRevivePoint;
        }
        
        public void Init(TableUnionFightRevivePoint dictData)
        {
            this.dictData = dictData;
        }

    

        public override float GetHeight()
        {
            return (float)dictData.Height;
        }

  

    }
}